![]() ![]() Computer-breaking paradoxĪccording to Grime, Captain Kirk talks computers to death no fewer than four separate occasions in the original series. Hence, numbers of years with few factors are the way to go for cicadas - and maybe for Vulcans, too. If the prey waited just one extra year, coming out every five, the predator and prey would only overlap every 20 years. For instance, if a predator emerged every four years it'd be able to take out prey who emerged every multiple of four - four, eight, 12 and so on. The Vulcan pattern is like that of certain types of cicadas, who live underground and come out only one spring every several years, which lets them avoid predators - in fact, the mating cycles of those so-called periodical cicadas are prime numbers, like 13 or 17 years, which means that they can avoid overlapping with predators that emerge on regularly spaced periodical cycles, too. ![]() For instance, in "The Trouble with Tribbles," Spock calculates that after just three days there will be 1,771,561 tribbles! Because each tribble produces 10 additional tribbles every 12 hours, and the original tribble sticks around to reproduce more, the generations grow by 1+10 = 11 times each generation - giving 1 x 11^6 tribbles after six generations (three days). Grime also compared the Vulcans' mode of reproduction, which happens only once every seven years, to that of tribbles, whose numbers grow exponentially and reach great numbers very quickly. "So I think the moral of the story is, if you're on the starship Enterprise and you want to survive, be a scientist." (Only 6 percent of the blue-shirted scientists died over the course of the show.) "There is some truth in the old 'Star Trek' myth if you look at security officers … 20 percent of security officers died," Grime added. Out of 55 goldshirts, 10 died, which is 18 percent! So you are more likely to die as a goldshirt, Grime said. Grime used the "Star Trek" technical manual to find out how many of each crew type there were, which painted a different picture: out of 239 redshirts, 25 died, which is 10 percent. In other words, we're looking at the probability that you are a redshirt if you die (58 percent) - what we want to know is the probability that you die if you're a redshirt, Grime said. That claim, in fact, is false - more "redshirts" died on-screen than any other crew type (10 gold-shirted, which are command personnel eight blue-shirted, who are scientists and 25 red-shirted, Grime said), but that calculation fails to take into account that there are far more redshirts on the ship to start with than any other crew type. Loot the body to retrieve the map, where a diagram of a room with three circular objects in the middle is revealed.Grime first focused on an age-old assertion: that crewmembers wearing red shirts in the original "Star Trek" series, which denote working in engineering or security, are far more likely to be killed off than any other shirt color. Take the Deep Storage elevator from the main floor to reach the location and you'll find Zachary West's body. Known as the Hordinbaffle Flagdastreous Map, it can be found in the Arboretum, which is near the airlock on the first floor. Either way, you must find all the files.įirst, you must find Zachary West's map. Gamemaster Abigail Foy handed some of the maps to the players in person, while others may have files on their workstation. ![]() You should find an email called "Treasure Hunt." Open it to receive the objectives and begin the quest. Here's how you can find it.įirst, to initiate the Prey side quest, head to the Crew Quarters and investigate Danielle Sho's computer. Hidden in the game are four treasure maps that were given to a group of people involved in a game of Fatal Fortress – Danielle Sho, Zachary West, Elias Black, and Emma Beatty. Hidden within Prey is an optional quest that really rewards the obsessive completionist gamers. ![]()
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